User Research on Interactions for Shopping Apps in XR
Exploring User Interaction with 3D Furniture Models in XR Shopping Apps
The rise of extended reality (XR) technologies has opened up new possibilities for enhancing the online shopping experience by by creating virtual simulations for users to interact with a product.
As a XR Designer, I embarked on a journey to investigate user interaction with 3D furniture models in an XR environment, focusing specifically on user behavior when browsing through a saved items list on a furniture shopping app.
My team and I aimed to leverage XR as a tool to interact with 3D models and information, applying real-world interactions and visuals. Ultimately, the study investigates mental models about interaction in XR and tries to align user expectations by reducing the gap between 3D models and real product.
If you want to read the full case study, please visit medium below.
Team
Jiho Kim(XR Designer)
1 UX Researcher
4 Designers
Duration
9 months
Tools
Figma
Spline
Duration
Literature Review
Qualitative Interviews
Rapid Ideation
Rapid Prototyping
Evaluative Research
Spatial Design